Space Engineer
A downloadable game for Windows
You are a lost engineer who must make their way back to their ship... but its on another planet!
Use your double jump to fling yourself into the nearby planets orbit. Collect scrap to build a cannon to propel yourself to more distant planets. Your ship is waiting.
CONTROLS:
WASD- Move
SPACEBAR- Jump (twice for double jump)
LEFT CLICK- Use Wrench/Interact
Devlog:
This game was made for the "Brackeys Game Jam 2025.2". Although I missed the deadline, by about 10 minutes >:( , I still enjoyed making this game. I made this game in about 3-4 days and I am proud of what I managed to make in such a small amount of time.
Credits:
Everything is made by me, except the animations from "Mixamo" and the sound/music from "FreeSound.org".
Music :
Background "Space Blueberry Picking" - Romariogrande
End Music "Overworld" - knarmahfox
| Status | Released |
| Platforms | Windows |
| Author | CyberSpace |
| Genre | Platformer |
| Tags | 3D Platformer, Singleplayer, Space |
Download
Install instructions
Extract all and run the exe file to start the game.



Comments
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Came here from the Brackeys jam post. While I did manage to get my game in right under the deadline, I would have screamed loud enough to wake the neighbors if I had missed it entirely, so I feel ya. I actually got DQ'd from the GMTK jam last month since my submission there wasn't in a playable state by the deadline. Suffice to say, you can bounce back from this!
Surrogate Brackeys 2025.2 review below:
I like the color palette and your character model turned out really cute. Would have been a much different vibe if it landed somewhere in the uncanny valley. Then I'd want him to find his ship and fly off for different reasons.
The camera control was working really well on-planet. I tried to hunt around to see if there were any weird behaviors around polar coordinates, but everything seemed pretty smooth. Things seemed a bit more jumpy during the interplanetary transfers. I wonder if something could be done to make these transitions smoother?
I liked that there were multiple modes of transport between the planets (bounce pad, direct jump, cannon). You could probably spice things up by adding more planets outside of the direct chain from the start to finish. At that point, however, it becomes much more important to give each planet a unique visual identity to help the player keep track of where they are in 3D space.
Finally, I liked his little boogie at the end! I wanted to have a little celebratory flair at the end of my game but, due to time constraints, players only got a congratulatory text box.
¯\_(ツ)_/¯
Thank you for playing! I'm glad you liked the model and thought it looked cute since that's what I was going for, I was worried that it would look creepy and I started to hate the look of it myself tbh. Next time I might have it look a bit more neutral and than smile with an animation when needed.
I did mess around with camera quite a bit for smoother transitions and got it so that gravity would slow as well as slowing the camera when entering orbit. This only works about 50% of the time though lol, so it needed more tinkering but I ran out of time.
I wanted to add more "buildables" like the cannon as well as more modes of transport but it took longer than expected debugging the cannon. I like your idea of optional planets to explore, I think that would make the space setting a bit more immersive as well as breaking up the gameplay loop a bit.
Lastly, I'm happy you enjoyed the silly ending haha. I really rushed it and wanted some sort of cinematic but at least I got the dancing in. Thanks again for playing my game. Your feedback is very much appreciated!
Looks cool
Thanks for playing!